Monday, November 8, 2010

Top 10 most difficult Zelda Dungeons

If you've been playing Zelda for any period of time, you'd know quite well that there are some dungeons out there that will keep you scratching the old noggin for days, or even weeks, on end. I've been playing a lot of Zelda recently because I'm going to *attempt* to try and beat Ocarina of Time, Wind Waker and Twilight Princess all in 24 hours.

10. Spirit Temple - Ocarina of Time
First room in the Spirit Temple
This dungeon is one of my favourites in any game. The design and progression was actually quite straightforward and not too difficult to navigate, however puzzles in each individual room were big headscratchers. Not only that, this dungeon contained 3 mini-bosses, and one hit from an Iron Knuckle takes a good 1/3 of your entire health.

9. Arbiter's Grounds - Twilight Princess
Outside the Arbiter's Grounds
Not only does this game have a whopping nine dungeons, most of them are quite difficult to get through. Not necessarily confusing, just difficult rooms or portions. In the Arbiter's Grounds I distinctly remember having a hard time using the Spinner the first time I got it. You have to navigate these tracks really precisely, and there are always spikey things going back and forth. I've fallen off at least 40 times in that room alone. Not to mention, the Boss MUST be beat using the spinner.

8. Mermaid's Cave - Oracle of Ages
First room of Mermaid's Cave
The main theme of this game was going back in time and back to the present, over and over and over. Up until the 6th dungeon, you would never have to travel in time while actually trying to complete a dungeon. I hated this one, because once you had completed one small task in the present, you had to go out of the dungeon, find a warp point and go back in time. Then, you had to revisit the dungeon in the past, do a simple task, leave, find another warp point, go back to the present, into the dungeon, something changed, and you had to repeat the process over and over. I used so many AA Batteries trying to beat this one.

7. Shadow Temple - Ocarina of Time
Main room in the Shadow Temple
This dungeon was legitimately scary. From the mini-boss Dead Hand, which looks like some blood-stained, deformed, overweight, zombie pedophile, to the hallways where Skultulla's just jump out at you and seriously freak you out. It's horror theme made it feel like a tougher dungeon than it probably was, but it was still far from easy. Thank god for the Lens of Truth!

6. Wind Temple - Wind Waker
The main wind tunnel in the Wind Temple
This place was just plain confusing. Doors all over, 5 stories of where-the-hell-do-I-go-next, and you don't even get the hookshot till near the very end. Not to mention, you have to carry that pathetic sapling Makar around everywhere. At least he gets stuck in a jail cell early on and you don't have to worry about him.

5. Palace of Winds - The Minish Cap
Entrance to the Palace of Winds
I never actually beat this game, and this temple, the 2nd last one in the game, had me stopped dead in my tracks. The amount of enemies is absurd, and when you finally manage to get through, you have to complete puzzles that seem to have no solution. The frustration of dying countless times, in combination with unprecedented level design and challenge make this dungeon one of the hardest I've ever played.

4. Ice Palace - A Link to the Past

Somewhere in the Ice Palace

I believe this was one of the first instances in a Zelda game where the ice made you slide.  I don't remember too much of this dungeon from my childhood, except it was quite a nightmare to try and keep my footing. Even pushing blocks became extremely difficult on ice. I'm also sure this is the dungeon that turned me off from Zelda games for a few years.

3. Palace of Twilight - Twilight Princess
The courtyard of the Palace of Twilight
So, if anyone has played this dungeon, they know how frustrating those floating hands are. They are the single most frustrating enemies in any Zelda game I've ever played. The worst part is, they don't even hurt you. They just steal the light source that you need to take back to the main area out front. The enemies are also quite tough, and although this dungeon is extremely straightforward, it is one of the most frustrating, even if you know EXACTLY what to do and how to do it. Luckily, once you bring the two light sources back outside, your Master Sword becomes light infused, souped up beyond belief and One-Hit-K-O's every single enemy in that dungeon.

2. Stone Tower Temple - Majora's Mask
Inverted first room of the Stone Tower Temple
This was an amazing dungeon. You had to solve very difficult puzzles using all four of Link's forms, and you could flip the entire temple upside down! It was insanely fun to play through, very tough to navigate, and the theme of the temple was making fun of the goddesses of Hyrule and even the Triforce. Definitely one of the best dungeons in any Zelda game.

1. Water Temple - Ocarina of Time
Main hub of the Water Temple
For anyone that has played Ocarina, it shouldn't be surprising that this dungeon has made it to #1. It is the most confusing dungeon I've personally ever tackled in a Zelda game. There were so many directions and places to explore right from the beginning, and changing the water levels added about 3 more layers of complexity. Not only that, pausing to put on and taking off the Iron Boots really slowed down the pace from swimming slow to pausing-every-10-seconds slow. You could easily sink a good 15 hours in the place and still feel like you've gotten nowhere. You constantly feel like you are going in circles, and having to come back to the main room so often makes it feel like you have not made any progress. On top of that, in the original N64 version, it was possible to use a key on the *wrong* door, actually locking you out from beating the dungeon. Your only option was to reset and start a new game. And you'd better not lose to the mini-boss, Dark Link. An extremely difficult boss battle, and if you died, you are sent back to the beginning of the temple. Good luck finding out where to go again. What a nightmare.

If there are any dungeons i've missed, or you would like to discuss, feel free to post a comment!

2 comments:

  1. Spirit Temple on Master Quest was single handedly THE most frustrating experience I have ever encountered in a Zelda game

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  2. Ice Palace - Link To The Past

    There is a trick ... get the 7th crystal first! Get the cane that let's you make blocks!

    There is a switch in the ice palace that you seem to need to push an ice block from above, but there is always a switch I need to hit to push this block (this I have NEVER found) ... use the cane ... old man wisdom :D
    Here's the room (the one with the skeleton in it... just use the cane ;) saves A LOT OF HARDSHIP http://ian-albert.com/misc/gamemaps/zelda3/full/dungeon-D5-B6.png)


    Also!!!!
    Check this link:
    http://ian-albert.com/misc/gamemaps/zelda3/full/dungeon-A2-3F.png
    See the room at the very top right!!!! How do you go 1 room down (you need to stand on that ledge somehow... seems impossible) ... btw I have not checked walkthroughs for this ... although I did look for a website that had screen shots of all the levels in order to find the above pictures!

    I now feel I need to fall from above!!!


    What is Master Quest?
    Is that after you beat the game, you start again using the same file?
    Is it harder?
    Are things different?

    ZELDA 1 for nes ... once you beat the game, you start again ... and all the dungeon entrances are hidden ... oh man did I ever feel accomplished BEATING THAT!!!! Yeah Ya!!! Took years of off and on play (when I was much younger). IT IS TRUELY THE HARDEST I CAN REMEMBER!!! Level 8 on that thing?!?!? gg ...

    Then again, I have never beaten ZELDA 2 ... I have made it to the path that leads to the final dungeon ... nothing further ... it has those stupid Final Fantasy (for nes) like enemies that just appear ... but this time they are whole 2D (mini) levels where the enemies are fucking rediculous and you just die over and over just trying to GET to the last palace... lol
    Perhaps I'll replay with the SAVE ANYWHERE feature emulators have now-a-days ;)

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